Escape Code×Astrovate
العربية

Prepared for Escape Code

A digital escape mission for corporate groups

The Pearl Vault

Teams play on their phones, race each other on the big screen, and have to talk to each other to escape. In Arabic or English, at your branches or at the client's office.

About 10 minutes. The rival teams in the demo are simulated, so you can try it alone.

How a session runs

  1. 1

    Scan and join

    The host puts the mission on a TV or projector. Everyone scans one QR code and picks a team. No app, no sign-up.

  2. 2

    Solve together

    Each team cracks five locks on their phones: ciphers, patterns, timing and a final vault. Wrong answers cost seconds, hints cost a minute.

  3. 3

    Race on the big screen

    The screen shows every team's progress live, who just opened what, and the clock. The fastest team to open the vault wins.

Why it fits your corporate days

Groups bigger than a room

Teams of any size play at the same time, so a whole department can play at once.

Runs anywhere

At your branches, in the client's meeting room or a hotel hall. You need a screen and the guests' phones.

Arabic and English in one game

Each player chooses their language on their own phone. The answers are the same for everyone.

Teamwork you can see

One lock tears the clue into pieces across teammates' phones. Nobody can solve it alone.

Made for each client

Missions written around the client's company, values or product launch, with their logo next to yours.

Results at the end

Ranking, times, hints and the fastest lock, ready to announce on stage and share with HR.

Inside this demo mission

A pearl merchant from old Manama locked his finest pearl in a vault with five locks. Every lock hides a clue to the next. Open all five before the clock runs out.

  1. Lock 1

    The Merchant's Ledger

    The merchant never wrote numbers. He wrote symbols, and hid their values in his ledger's sums.

  2. Lock 2

    The Diver's Rope

    Before every dive, the diver tied knots along his rope. The marks follow a rule.

  3. Lock 3

    The Tide Table

    The tide waits for no one. The merchant ranked his voyages by how long they took.

  4. Lock 4

    The Torn Map

    The map was torn into four pieces, and every teammate holds a different one. Read yours out loud.

  5. Lock 5

    The Vault

    Each lock you opened gave you one coloured digit. The vault reads colours, not order.

Try it now, then tell us what your clients would love

Questions or a custom mission: Bhaa Ammar, Co-founder, Astrovate